i figured out how to make the clock... its huge to build but not that hard with a mild understanding of karnough maps and logic statements... a clock setup for 600 repeater ticks = 60 seconds, which increments the minutes by 1 hooked up to a modified 6 bit counter to count from 0 to 59 logic statements are like a maze translating that "binary" memory into specific light configurations on the huge digital number board for minutes when that counter finishes a full sequence, it increments another counter next to it (4 bits) counting from 0 (12) up to 11 on the digital board for hours... then one more 1 bit counter next to that to say "AM" or "PM" then adding a couple features to this clock, 1) an accelerated mode which increments 6 minutes on the clock for every 5 real seconds, to display the clock in minecraft time instead of realtime (rather than 1 minute per 1 minute) 2) a reset button that sets the whole thing to read 12:00 am and begin counting upwards
the lamp post that only lights up at night can be connected to the clock... but it doesn't work as soon as someone asks to change the time from night to day or day to night, so i need some sort of event that happens once per minecraft day, and can trigger a pulse or switch somehow when it happens.
if you were not aware... 5 seconds in the real world is equal to 6 minutes in minecraft. so thats basically a ratio of 1 to 72 if you think you've spent the last 3 years in minecraft, think again... you spent 213 years breaking and making blocks!
im stuck and unable to get on minecraft today so im brainstorming redstone stuff...
um, the tower is finished for building secret doors and theres a bunch of stuff to check out along the ground... i want to take all that and put it into a tower or some sort of structured building.
theres a wall around the redstone protected area, including the nearest town and some farm machines next to it.
the protection for redstone world is still not completely solved yet, but you can go there with /warp redstone
quite a few little contraptions to look at, and hopefully one day even tinker with.
the "how to build secret doors" tower holds functioning examples for ABBA switches, XNOR latch, 3 separate styles of secret doors, 1 puzzle door, different power types, 2 power converter examples, horizontal double pistons (shadedragon's), the 3 piston hook, and which types of blocks will/willnot interrupt redstone wiring.
outside there is basic logic gates including AND, OR, Inverter, XNOR, XOR also a duplicated version of specialty block effects from plugins.
the farm equipment at the village has automatic sugar farming, automatic cactus farming, and inside the sand dome there is auto pumpkin and melon. the sugar and cactus farms are open faced and easy to climb around and see how to build.
also a functioning elevator with some lingering lag problems the taller you go with it. it takes you to the top of the farm equipment but doesnt work quite right in multiplayer.
another shape of auto pumpkin and melon is built nearby with a complete sign description on an underside tour displaying what each piece of the machine does and how to build your own.
theres a few little doodle creations from redstone college visitors, and as time goes on I take those inventions and either delete them, or implement them into future redstone college building themes.
im trying to think of some sort of roller coaster idea for running through and above the surrounding walls. also if anyone wanted to help with making things pretty in redstone world im really better with function than aesthetics.
wix there is a 10000000% easier way on creating the clock its simple to figure out but hard to put into action 0- glass 1- wool or other conductive block.
requires a 2.5 second tics repeater clock then into a loop with notches in this order - 110110110110110110 - 10 sec timer then into another loop with the notches - 111110 - one min timer then into another loop with notches - 1111111110 - 10 min timer then into the final loop with the notches of - 111110 - hour timer
then just link it up to a calculating circuit that adds numbers up to 2 digits then to a seven segment display and the jobs a good'n
ok just so i understand the loops go like this... first the 2.5 second (25 repeater ticks) chained to sequence the loop of 110110110110110 for 10 seconds, meaning 10 wool blocks, and 5 glass blocks...
thats where you lost me,
if I have that chain move every 2.5 seconds, then it will need to move 15 times for a full cycle... thats 37.5 seconds per cycle... seems broken.
but assuming that adds up, the rest of it makes sense...
111110 5 wool + 1 glass = 6 total per cycle, so 10 seconds becomes 6x10 seconds = 1 minute
1111111110 9 wool + 1 glass = 10 total per cycle, so 1 minute becomes 10 minutes
111110 5 wool + 1 glass = 6 total per cycle, so 10 minute becomes 1 hour
111111111110 11 wool + 1 glass = 12 total per cycle, so 1 hour increments the 12 hour chain.
i sort of understand all of that... but would need to tinker with it some more... after looking at the wool/glass information storage, it seems much more floorspace efficient than binary calculators... although not as capable when it comes to special clock functions.
im still tinkering with it, thanks for the idea Pearsonz